| Catalog Description: | Explores the modeling, representation, and simulation of abstract environments. Topics include data organization, 2D and 3D graphics techniques, physics, AI, and user interaction. Prerequisite: CS 249 |
| Software Used: | The Plasmacore game framework is suggested; others (such as SDL/OpenGL) may be used. |
| Prerequisites: | CS 249 |
| Co-requisites: | None |
| Skill Level: | Advanced |
| Credit Hours: | 3 |
| Meeting Time: | (LEC 10686) MWF 4:25-5:40, Engineering Room 314 |
| Required Texts (2): |
Millington, "Artificial Intelligence for Games". Morgan Kaufmann, 2006.
ISBN 978-0-12-497782-2.
Verth & Bishop, "Essential Mathematics for Games and Interactive Applications", 2nd. Ed. Morgan Kaufmann. ISBN 978-0-12-374297-1. |
Web Pages: |
http://www.cefns.nau.edu/~ap27/cs413 (primary page - assignments posted here) http://vista.nau.edu (for project submissions). http://plasmaworks.com/plasmacore (for Plasmacore download). |
| Instructor: | Abe Pralle (Prah-lee), M.Eng. CSE |
| Office Hours: |
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| Email: | Abe.Pralle (at) nau.edu |
| Phone: | 523-8882 (email preferred) |
| NAU Address: | Box 15600 Flagstaff, AZ 86011 |
In Virtual Worlds you will learn the most fundamental and useful techniques and design patterns for modeling, rendering, and controlling simulated game environments. After completing the course you will know the essentials of how to make 2D and 3D games and simulations.
Homework will be due every 1-2 weeks on Mondays. Projects will be due every 1-2 weeks on Wednesdays. Homework assignments and projects are both graded on a letter grade basis, with all homework assignments (roughly 10) weighted at 25% of your class grade and all programming projects (roughly 8) weighted at 75% of your class grade.
There are a number of objectives to accomplish with each project, but you have a fair amount of flexibility regarding the overall implementation details.
There are no exams or quizzes. No grades are curved or dropped.
If you plagiarize source code, fabricate results, make fraudulent claims, or attempt to cheat in any way, you are misrepresenting yourself, your level of understanding, your capabilities, and your ability to accomplish things. It is dishonest and unethical.
Anyone who plagiarizes, fabricates, or cheats will at the least receive a zero on that project.
Consulting with others and using their advice on projects is fine. However, the programs you submit should be your own work that you thoroughly understand and are entirely responsible for.